Game ends in:

43days, 23hrs, 48mins, 14secs.

Players, total 60
Currently Online: 19

Idling season 2018 has started

VooDoo
2018-01-01

Welcome to QuakeNet IRPG season 2018. We congratulate our most skilled idlers of last year's IRPG season: bg, ^Kyu and d4n13L. bg also got the highest itemsum and is awarded for that as well. As usual we honour the first 10 idlers by giving this season's unique items their names.

Tags: PyRPG

Idling season 2017 has started

VooDoo
2017-01-01

Welcome to QuakeNet IRPG season 2017. We congratulate our most skilled idlers of last year's IRPG season: RaKi, fumpi and Alturiak. HellSpawn got the highest itemsum and is awarded as well. As usual we honour the first 10 idlers by giving this season's unique items their names.

Tags: PyRPG

Idling season 2016 has started

VooDoo
2016-01-01

Welcome to QuakeNet IRPG season 2016. We congratulate our most skilled idlers of last year's IRPG season: VooDoo (yay.), fumpi and Bloodchild. As usual we honour the first 10 idlers by giving this season's unique items their names.

What is new since last season:

  • You are awarded medals for past seasons.
  • It is now possible to comment on news postings.

If you need help with bot commands, you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

New feature: awards

VooDoo
2015-08-23

Players who achieved one of the following will get a cute little medal in their player profile.

  • Finished first in a season
  • Finished second in a season
  • Finished third in a season
  • Finished a season with the highest itemsum

See RaKi's profile for example.

The check is always from the selected year backwards to the first irpg season. So if you watch your 2013 profile you won't see any awards from season 2014.

Tags: PyRPG

New feature: comments

VooDoo
2015-01-06

It is now possible to comment on a news posting. Feel free to drop us a line or two!

If you encounter a bug/problem or you would like to talk to someone "in person" feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

Idling season 2015 has started

VooDoo
2015-01-02

Welcome to QuakeNet IRPG season 2015. We congratulate our most skilled idlers of last year's IRPG season: VooDoo (yay.), RaKi and Alturiak. As usual we honour the first 10 idlers by giving this season's unique items their names.

What is new for this season:

  • New bot feature Raids.
  • Overhaul of the PyRPG website. We are now using Django which gives us a whole new level of freedom. It also frees us from the last remaining ugly piece of code (PHP on the old site...). There are a few new features already (e.g. linkable news entries and a news tag system) and more will come.
  • Extensive statistics page (e.g. 2014).
  • Some new stats here and there.
  • Sort team page by number of duels.

If you need help with bot commands, you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

New feature 'Raid' added

VooDoo
2014-09-20

I'm excited to announce a new feature to PyRPG. I started the project two years ago but never had the nerve to finish until now.

With no further ado I present: Raids

  • Roughly once a week a special event will take place.
  • It is only happening if enough players lvl 50+ are online for more than a day.
  • The bot will choose 8 players matching the above criteria to fight together in a series of fights.
  • Once started, a raid battle will occur every hour until the players die or every boss monster is slain.
  • There are 4 boss monsters, each one more difficult to beat than the last. Your chances are slim but not impossible.
  • If the group makes it to the end, one lucky idler is going to get a new unique item. The item can only be acquired through a raid.

Feel free to join #PyRPG on QuakeNet if you have any further questions.

Tags: PyRPG

Idling season 2014 has started

VooDoo
2014-01-01

Welcome to yet another season of QuakeNet IRPG. We congratulate our most skilled idlers of last year's IRPG season: fumpi, Dathing and sFinx. As usual we honour the first 10 idlers by giving this season's unique items their names.

The last year brought some changes to QuakeNet IRPG:

  • Bot name change from "irpg" to "pyrpg". This is necessary to have a better chance of reclaiming the nickname after netsplits and downtimes.
  • As we experienced at least one account overtake with mischievous actions, it was necessary to add a new layer of safety.
  • New bot command help to get detailed information on other bot commands.
  • New bot command change_password to reset your password. This is only possible when you are logged in.
  • New bot command change_hostmask to restrict access to your account to a specified hostmask. Asterisk placeholders are allowed.

If you need help with bot commands, you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

Fixed auto-login script

VooDoo
2013-02-04

fumpi brought it to my attention that the auto-login script was not working correctly. He was right (thank you for reporting!) and I fixed it. Kudos to epicaL for the initial version.

I strongly advise that only this script is to be used with mIRC, as it checks for correct nick, channel, network and hostmask for maximum security.

Tags: PyRPG

Happy new season of idling

VooDoo
2013-01-01

Welcome to a new season of QuakeNet IRPG. Like every year we congratulate our most skilled idlers of last year's IRPG season: Corben, idaho and fumpi. And as usual we honour the first 10 idlers by giving this season's unique items their names.

There were some small changes to the bot. The "Trophy" was silently introduced as a new item and through a bug was not considered for overall itemsum. There are plans for a unique version but this has yet to be implemented.

Due to server downtimes there were some times when the bot was not in the channel and someone hijacked the nickname "irpg". This might have exposed some passwords to this person when an unsafe auto-login script is in use. I advise everybody to have a look at a safe one in our special section.

If you need help with auto-login scripts, you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

Another year, another season of idling

VooDoo
2012-01-01

Hello fellow idlers and welcome to the 2012 Season of QuakeNet IRPG. As usual gratulations are in order for our top3 idlers of last year's season: RaKi, Joneezi and Corben. The first 10 idlers will again lend their name to the unique items of the current season.

Over the last year the bot proved to be very reliable especially after a major bug was finally found which happened every other month or so when the bot lost connection to the database and stopped generating output. Netsplit detection worked like a charm and there were no major complains as of now regarding the stability.

There were however concerns about balancing which I noticed during the season as well. As a consequence I fiddled around with some parameters to be more focused on itemsum dependend battle.

  • "Critical Strike" chance changed from 1/35 to 1/25
  • "Hand of God" chance changed from 1/1500 to 1/3000
  • "Godsend" chance changed from 1/1000 to 1/2000
  • "Automatic Challenge" chance changed from 1/500 to 1/300
  • "Team Battle" chance changed from 1/750 to 1/1000 - max time gain is reduced from 19% to 16%
  • "Quests" will last for at least 12 hours and up to 24 hours - formerly 6hrs to 12hrs

If you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: PyRPG

Perl is dead, long live Python!

VooDoo
2011-01-05

Welcome to the 2011 Season of QuakeNet IRPG. We gratulate RaKi, t4 and rAMbO for making Top3. As always the first 10 of last year's season will lend their name to the unique items of the current season.

Not only is there a new season but also a brand new bot as well. I was not pleased with the frequency of GSRPG's maintanence. It was buggy especially during netsplits. And worst of all, it was written in perl... Oh the humanity!

The new bot is called PyRPG and is written entirely in Python, hence the name. It runs as a script on our Python IRC bot "Hydralisk", developed by Dingo and myself. The database of GSRPG is still in use but tweaked for more features.

So what does change with the new bot? To keep the transition from GSRPG as simple as possible, most of the old features and commands are back. There are no more manual challenges as they were against the idea of true idling. Instead there is a brand new event called "Duels". Now teams have a purpose and being in one is a great benefit. Read about it in the Game Documentation. There also is a new way to apply for a team by bot command. Read about it in the Command List.

The promised netsplit handling is now functional and I have ideas of new features already in my head. If you would like to report any bugs, have feature requests or want to talk about the bot, feel free to join #PyRPG on QuakeNet.

Tags: GSRPG, PyRPG

Netsplit-Handling added

alturiak
2010-02-04

A very important change just went live: We implemented netsplit-handling. Players returning (joining with the same host) from a netsplit within 60 minutes will now be logged back in automatically, even when joining with a different nickname. This should severly reduce problems with players getting logged out due to QuakeNet network problems. (Ticket #25)

In addition, the balance between team battles and normal battles has been adjusted. Team Battles now have a 1 in 750 chance of happening each tick, down from 1 in 500. Normal challenges now have a 1 in 500 chance of happening each tick, up from 1 in 1000. (Ticket #29)

Keep on idling and please don't hesitate to contact us in case of questions or bugs.

Tags: GSRPG

Even more bugfixing

alturiak
2010-01-30

Yes, another two restarts and mass-highlights there. The second one was due to lack of concentration on my side. However, the following changes went live tonight:

  • Contestants of Team Battles are now properly randomized before being put into attacking or defending team. Players will no longer have a very high chance of being put into a specific team depending on the hash of their username and should now have a equal chance of being put into attackers or defenders. Thanks a lot to Sandworm for reporting this and providing the patch. (Ticket #27)
  • Players are now being voiced correctly if their level is > oplevel but giving ops is disabled. (Ticket #24)
  • Proper flood-protection has been implemented, eliminating the need to connect via a proxy with floodprotection. This should increase overall performance and work around some minor glitches we experienced before. (Ticket #26)

Keep on idling and please don't hesitate to contact us in case of questions or bugs.

Tags: GSRPG

More bugfixing

alturiak
2010-01-21

As you might or might not have noticed, we had to restart the bot twice today and we're truly sorry for the mass-highlights. However, the restarts were necessary to load a new version of the bot which fixes some important bugs:

  • Successful quests now correctly award players with 25% TTL reduction. Reduced from 75%. (Ticket #18)
  • Won challenges after levelup which triggered a Critical Strike now display the correct TTL modification on the website. Used to display the value of the Critical Strike. (Ticket #9)
  • A quest which is cancelled due to a netsplit now triggers a channel-message to inform players about it. (Ticket #20)

In other news: The database has been rolled back yesterday at 12:14 CET, resetting it to the state of 00:28 CET to fix some incorrect values made up by the bot, which didn't handle a timeout correctly. Apologies for the few hours lost.

Keep on idling and please don't hesitate to contact us in case of questions or bugs.

Tags: GSRPG

Bot updates / fixes

raki
2010-01-05

After a few glitches with the switch to the new bot and starting the new game, we are finally idling the way we are supposed to.

Well... almost. The bot has still some bugs and the website isn't completely finished either. A bug tracking system was set up so we can keep track of the things which need to be fixed.

As you can see, we are actively working on improving the idling-experience and if you run into any behaviour that isn't right... drop us a line (a query should be sufficient).

Any important updates, changes or bug fixes will be announced here.

Tags: GSRPG

IRPG is dead, long live IRPG!

raki
2009-12-31

First things first: Happy New Year!

Now to the important part: IRPG is switching bots to a more "up to date"-version. Along with this switch there is going to be a new website and additional admins.

The game will now last 1 year and will be restarted on new years eve, midnight. So a season can be displayed in years. Past seasons can be selected in the menu on the right.

Currently the website is not yet complete. Some work has still to be done... my bad ;)

Logins should be the same for every user, so that doesn't change a bit. Although there are some changes in gameplay, you shouldn't notice a major glitch. If you are interested in the new or changes features, head over to the "game documentation".

Okay then... that's it from me. (for now)

Tags: GSRPG

These pages have been hacked to pieces and reworked

raki
2009-11-18

In preparation of the bot upgrade, the website will also be upgraded. This is required to introduce some new features and changes in gameplay.

The new game will start with the new year and will end with it. Currently, there is beta-testing parallel to the old IRPG-bot.

On this site we will be sharing news and progress regarding IRPG on QuakeNet. If you have any questions, just send a message. At least one of us will be idling in #irpg, so you know where to find us.

By "us" I mean the following team:

  • alturiak
  • voodoo
  • epical
  • raki

Happy idling!

Tags: GSRPG